Since, PArray is an object based emitter, so, we need an object to be served as particle emitter. Now, we need a path that our particles will follow, so, go to Create panel again then click on Splines and choose the shape that you want or you can manually draw the shape using Line tool. Now, click on PArray and create a Parray emitter on the grid. To create a PArray emitter, go to Create panel and select Particle Systems from the dropdown menu. Let’s first try it with PArray (non-event driven particle system). For Non-Event driven Particle systems Step 1 We will discuss two ways to achieve the effect, one for non-event driven particle systems and the other one for event driven particle systems, so, let’s get started with the first technique. In this tutorial, I am going to show you how to make particles follow a path in 3ds max.
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